
Hey — I'm Miguel Benavides. Gamedev from Bogotá, lifelong lover of the crafting-survival genre, and currently the sole employee, janitor, and composer of PIXELFALL — a living pixel sandbox where every grain of the world actually simulates.
By day I'm GM at Amber Colombia and co-head of studio at Madbricks, a game studio thirteen years in the making. By night, I make this: a world where sand falls, water finds its level, fire spreads, and seven secret Keepers wait to be beaten by cleverness instead of sword-swinging.
The demo is free, right below — no account, no strings, and your save carries into the full game. The website is half the fun too: pixelfall.net has a title you can destroy with your cursor and the actual DAW I composed the soundtrack in, running in your browser.
I read every comment. Be a little gentle — it's my first time doing all of it by myself.
See you in the world.